Modelling for Design
Tuesday, 5 June 2012
Friday, 25 May 2012
Wednesday, 9 May 2012
Saturday, 5 May 2012
Assignment 1: Additional Flythrough
The flythrough I had originally planned to upload took longer to render than I had anticipated (48 hours compared to Max's 24 hour estimate). After watching the original flythroughs I noticed they did not display the correct upholstery materials for whatever reason so I re-rendered it on another computer that did correctly display them. Unfortunately, it was completed on Saturday night not Friday night for the due date. However after waiting so long for the project to render I thought I would upload it to my blog anyway.
Flythrough uploaded to YouTube. See in 720p for higher quality.
Stills from flythrough:
Thursday, 3 May 2012
Assignment 1: Final Submission
Please see the previous posts for initial renders and development of the final model.
Flythrough uploaded to YouTube. Watch on YouTube in 720p for higher quality.
Tuesday, 1 May 2012
Assignment 1: Initial Render
Note: As the assignment due date was extended from Wednesday to Friday the flythrough was re-rendered at a higher quality. This post shows the original submission.
Please see the previous post for the development of the final model.
Please see the previous post for the development of the final model.
Flythrough uploaded to YouTube. Watch on YouTube in 720p for higher quality.
Assignment 1: Development
Initial Development Sketches
Unsure of what I originally wanted to model, I stumbled across an image of a chair by Kenneth Cobonpue and figured it would create an interesting render. It is made from weaved rattan (cane) and has upholstered cushions.
Early Model Development
It was at this early development stage that I decided to edit the design slightly. I decided to alter Cobonpue's chair to reflect my own design style.
Material Reference: Rattan (Cane)
Material Reference: Upholstery Fabric
For this assignment I wanted to try to get a close resemblance to the actual materials used in the design. They are woven rattan (can) and upholstery fabric. Bump maps, diffuse maps and glossiness and self-illumination maps were used where required to get the desired effect. The images below show the end result.
Model with Materials Applied
Sample Test Renders
For fun, I decided to follow a lighting tutorial on YouTube for 3dsMax. The renders shown above are two low quality renders that I generated from my fly-through. I loved the reflections and shadows it managed to produce, however it was impractical to render an entire animation in this fashion, at approximately 3 minutes for each of the above low quality renders. I would love to apply the skills and techniques I learnt here (different lighting tools, using mental ray materials, setting up renders, etc.) in my final assignment as it will be still frame renders.
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